For the last block, Block D, i picked to work as a graphgics programmer in the custom VR engine. Here i made contributions such as creating a skybox which correctly samples the IBL and implemented a Ray Marching system to render volumetric fog.
Looking more organic. Accomplished by baking noise and fbm calculations in a 3D texture.
Dynamic Fog, Accomplished by baking noise and fbm calculations in a 3D texture.
Added Light Scattering and blue noise dittering.
Added Light Scattering and blue noise dittering.
How my contributions look in game currently