This year i got to work the PS5 SDK. Here i created my own renderer which loads models, handles PBR, uses IBL, handles normal mapping and ultimately is rendered using deferred shading.
The Helmet
Very Pretty :).
1028 lights
1028 lights using the renderer.
Spheres
The deferred renderer uses sphere bounding volumes to only light up the pixels covered by the spheres
Normals
The normals used are calculated using normal mapping.
Tangent Normals
The calculated tangents
BiTangent Normals
The calculated bitangents
PS5 Renderer
A classic helmet with IBL influence from the skybox.