Gallery

This year i got to work the PS5 SDK. Here i created my own renderer which loads models, handles PBR, uses IBL, handles normal mapping and ultimately is rendered using deferred shading.

The Helmet
The Helmet

Very Pretty :).

1028 lights
1028 lights

1028 lights using the renderer.

Spheres
Spheres

The deferred renderer uses sphere bounding volumes to only light up the pixels covered by the spheres

Normals
Normals

The normals used are calculated using normal mapping.

Tangent Normals
Tangent Normals

The calculated tangents

BiTangent Normals
BiTangent Normals

The calculated bitangents

PS5 Renderer

A classic helmet with IBL influence from the skybox.